Contents This is a good starting team for those who are making the transition to Necropolis after having farmed considerably. This team utilizes which should be obtainable for most players in the game, using mid to high end farmed from.Core teamAll the monsters chosen have multi-hit skills to help break down the Lich's shield quicker. The foundation of the team comes from, who possesses two multi-hit skills and great support coverage to help with survivability, and, who brings a moderate heal and a source of to amplify damage against targets (including the Lich itself). And are utilized as support/DPS units who bring multi-hit attacks to help break down the Lich's shield, as well as useful buffs/debuffs to assist in taking down the Lich. That said, the team is flexible enough that Adrian and Loren can realistically be subbed out in favor of a multitude of monsters with multi-hit attacks and similar utility.Loren Suggested Runes.
Best rune builds for the dps are to have atk cd atk with decent hp and def subs on violent revenge. Ideally 70% crit rate, and adrian can fill in the rest with a buff. Hwa lead is great. A 200ish spd colleen can sustain everyone as long as your team has decent damage. If you can't sustain it then you need a 2nd healer. Panda or bella probably. 24 – Zibrolta: Our old Necro B10 member. In charge of breaking the shield and at the same time provide Dots. He is a very useful Necro monster who hits pretty hard while multwe hitting. 25 – Duamutef: Plan to use him on AD as he is a fire monster with def buff and crit reduction. But we feel he needs skill up to be more reliable.
Atk, CR, CD, AccEnd Game. Loren brings two multi-hit attacks, a passive which adds a source of defense break to all of her attacks, and a great attack based leader skill that applies unconditionally. But most importantly, she brings a source of against the Lich. Since the Lich caps attack speed, and ATB increasing/decreasing skills have no effect, a speed debuff is one of the only ways to wrack up turns against the Lich. Since Loren's main attack hits 3 times, she effectively has a 88% cumulative chance of landing a speed debuff. Loren also benefits from her light typing, which means she has a 15% bonus critical hit chance against all targets in the dungeon, including the Lich, and her accuracy awakening bonus lowers the amount of accuracy needed from runes.
That said, her light tying is a double edge sword as she will also be a priority target for enemy monsters as well. Though Loren is an attack monster, her 681 attack is actually below average for a DPS monster. Regardless, players should try to invest as much attack as possible to maximize damage, as well as critical rate and critical damage. Accuracy will let her inflict her speed debuff against the Lich. Since the Lich caps speed, players need not worry too much about investing in this stat, although players should ensure that Loren moves last regardless in order to make sure she is able to inflict a speed debuff against the Lich after his shield is down. Having HP and defense invested will also help tremendously, as her light typing will mean she becomes a priority target for enemy monsters. Violent runes are the optimal choice in this dungeon, as it not only helps Loren bring down the shield if her team mates derp, but it also gives her another chance to inflict a speed debuff against the Lich should she get resisted or she uses her second attack instead.
Revenge runes are the ideal secondary set, since the Lich's shield counter goes down from revenge hits as well, although other secondary sets (or not secondary sets) works fine as well.Belladeon Suggested Runes. Hp, AccEnd game. Belladeon is a versatile support monster whose usefulness extends into NB10 as well. His light typing ensures that he'll be a priority target for monsters in NB10, which is great if he's runed tanky enough. He also brings a moderate heal and a source of defense break, which helps his party members prioritize targets, and helps increase damage against the Lich.
Ideally, Belladeon would be built purely with HP/defense and accuracy, since his speed gets capped against the Lich. However, because Belladeon is commonly used in and as well, you will likely have invested in speed, which shouldn't hurt his role in this dungeon too much if you invest enough in HP/defense. Violent is the ideal set here, as it is with every monster in NB10, since it will give him multi-hit opportunities against the Lich, and will help refresh the cooldown on his heal.
Revenge is the ideal secondary set, although any secondary set should work fine.Colleen Suggested Runes. Spd, Hp, AccEnd game. Colleen's skillset was practically made for Necropolis. Both her attacks are multi-hit, and she brings an, a, and a moderate heal that also gives a party wide attack buff. Her heal block especially should not be underestimated, as the Lich's attacks do heal him, prolonging the fight and potentially leaving opportunities for a team wipe.
And despite being a 2-star monster, she has great bulk with good stat distribution for a support monster, and she's obtainable by everyone. This little bird is the complete package, and should be part of almost every NB10 team. Ideally, Colleen would be built purely with HP/defense and accuracy, since her speed gets capped against the Lich. However, because Colleen is frequently used in as well, you will likely have invested in speed, which shouldn't hurt her role in this dungeon too much if you invest enough in HP/defense. Violent is the ideal set here, as it is with every monster in NB10, since it will give her more multi-hit opportunities against the Lich, and will help refresh the cooldown on her heal as well.
Revenge is the ideal secondary set, although any secondary set should work fine.Adrian Suggested Runes. Atk, CR, CDEnd Game. Adrian provides the role of a DPS/support hybrid, and has a great kit in fulfilling this role. Both his attacks are multi-hit, making him a good shield breaker against the Lich, and he provides a heal block and source of to stop the Lich from self-healing and add additional damage respectively. His third skill is especially handy as it provides a party wide speed buff, allowing your team to break the Lich's speed cap, and a critical rate buff to help ensure guaranteed critical hits. And though he's classified as a support monster, he has decent attack and very high damage multipliers, especially when there's only a single target, as is the case with the Lich. Like most attack monsters, try and focus on stats like attack, critical rate, and critical damage to maximize damage output.
Investments in HP/defense will help with survivability as he doesn't have a ton of inherent bulk. Accuracy will help when applying debuffs. Once again, speed is largely a wasted stat as the Lich caps speed after a certain amount, although having a little bit will help keep up with the Lich and ensure turn priority. Violent is the ideal set here, as it is with every monster in NB10, since it will give him more multi-hit opportunities against the Lich, and will help refresh the cooldown on his speed/critical rate buff as well. Revenge is the ideal secondary set, although any secondary set should work fine.Options Shihwa Suggested Runes. Atk, CR, CD, AccEnd game. Shihwa's leader skill makes her a great choice for those running a fire heavy team in NB10.
And even if her leader isn't usable, she brings a lot of utility and damage support in Necro. Both her attack skills are multi-hitters, with her second skill being a sleep skill that also gives her an inherent Violent proc upon use (although her AI won't actually use it on bosses). In particular, her biggest perk is her third skill, which has a combined multiplier of 850%, only has a 3 turn cooldown, and also brings a source of, which can stack on top of a defense break to further increase damage.
Her only real drawback is her rather average attack. Otherwise, she still a solid choice for Necro. Like most attack monsters, try and focus on stats like attack, critical rate, and critical damage to maximize damage output. Investments in HP/defense will help with survivability as he doesn't have a ton of inherent bulk. Accuracy will help when applying debuffs. Speed is largely a wasted stat as the Lich caps speed after a certain amount, although having a little bit will help keep up with the Lich and ensure turn priority. Violent is the ideal set here, as it is with every monster in NB10, since it will give her more multi-hit opportunities against the Lich, and will help refresh the cooldown on her powerful nuke as well.
Revenge is the ideal secondary set, although any secondary set should work fine.Zibrolta Suggested Runes. Atk, CR, CD, AccEnd game. Zibrolta has the distinction of being one of the few monsters who brings a multi-hit attack on all three of its skills. That makes him an excellent shield breaker. He also has very high attack, and his third skill, while unreliable in most contexts, has a jaw dropping 1200% multiplier against the Lich since he's the only monster on the field most of the time. He also brings a source of Continuous Damage on two of his skills, which does deals damage to the Lich before the beginning of his next turn.
His only drawback is his somewhat low HP, but he more than makes up for it with his damage potential and shield breaking capability. Like most attack monsters, try and focus on stats like attack, critical rate, and critical damage to maximize damage output. Investments in HP/defense will help with survivability as he doesn't have a ton of inherent bulk. Accuracy will help when applying debuffs. Speed is largely a wasted stat as the Lich caps speed after a certain amount, although having a little bit will help keep up with the Lich and ensure turn priority. Violent is the ideal set here, as it is.
Summoners War Progression and Focus Guide by DerpiliosA lot of new players (such as myself) are wondering what would be the best way to progress in the game without investing too much time and money getting nowhere, like haft a year playing and can’t get over GB10 yet. So I decided to make a brief guide for those fellows with progression focus.To set the context and proof, I don’t really play that much but can auto GB10 with a bit more than 3 mins 100% success rate, auto DB 10 at 80% success rate (will be 100% after rune removal day as I got some nice runes to upgrade my team, I hope), Fighter 2 weekly arena after playing for more than 3 months. It’s not that impressive but I believe it’s not too bad.Here’s the guide, speaking from own experience. Please keep in mind that this guide will only be useful for those who seek a way to get as far as possible in the game with less time, which means Auto GB10 first - TOAn 50/60 - Auto DB10 - Toa normal.
If you like to have fun, play as you want to play and don’t care about the progression, I respect your preference but you may find this guide irrelevant.Important note: My experience is limited so I’d appreciate if anyone can give inputs so I could optimize the guide. I will try my best to update those feedbacks to this post and really love to hear your points. Also, this is my roadmap, from my own experience of what I did and some may find it to be too detailed to follow. But in case you’re lost or you’re looking for a fast way without hesitating too much, this could be a hint.And sorry if I make any grammatical/spelling mistakes, not a native speaker and warm greeting from Vietnam.So Let’s get to the points.1. Why that roadmap?. This game is not about how many 6. monsters you have but how good your rune sets are and the game is designed as acquiring runes from Giant to be able to farm Dragon.
The runes from those dungeons will help you to do well PvE wise and fairly good in PvP. Then you’ll move to Necro to acquire better sets for PvP. It’s that simple. TOA is to test how your monsters box fits in different scenarios and how diversified your monsters combinations are.2. The rules:. Never buy scrolls pack.
Refills are better, money wise.Well, “never” is a bit extreme. Just don’t be tempted to get lost in gambling.
Sure, 1 pack is nice from the very beginning as you won’t get too much from energy refills at low level when you haven’t maxed your energy tower (or at least 70 energy) and you might get some fusion materials/fodders to speed up the first steps or a more variety of monsters box to choose – Thanks to inputs from @ nerd103 & @ sylfy. I personally bought 1 and only 1. Never build any monsters that can only be used for 1 purpose/map. That’s a waste of time. For example: In my first account, I played for 2 months, 6. a fire inugami.
Farming scenario map was good, but I can’t use him anywhere else. Stuck in B6 Giant for way to long. I never made that same mistake when I changed the server and made a fresh deck. Don’t believe people who say “you should six star your farmer first”. This is not progression wise since a 6. monster can’t do a thing without a good rune set and a team of 5.
mons can do a good job farming dungeons with good synergy. Remember, runes are way more important and Cairo gives the best runes.
Focus on 1 team at a time. If you can’t auto GB10 at 100%, don’t touch Dragon. Focus is the key to success. Don’t power up a rune to 15, unless is 5-6.
with good sub-stats. It’s a waste of your hard-earned mana and you’ll get better runes as you farm. Except when you’re desperate for a bit stat less. Example: I had to 15^ 2 violent runes for my Verde as he’s 10% from 100% CR and he’s lack of speed so I 15^ slot 2 & 4 after 2 weeks farming DB8 with no luck in drop. Don’t 6. all of mons in your team.
To save time of course. 6 starring will only enhance the core attributes (hp, def, attack) so as long as you haven’t given that monster at least a 5. rune set with 12/15, don’t 6. Arena: Spend all of your arena invitations everyday, even if you lose, you’ll still get 1 point. Set very low defense to keep yourself in the low rank, this will help you to face easy opponents. Try to get at least 180 glory points and buy a devilmon every week.
Save all of them for later use. Only use to skill up nat5 or very nice nat4 (Lushen for example) and that guy must be a part of your core team. In this case, Veromos. The remaining points will be spent on maxing energy towers. Don’t buy any scrolls from glory shop. Magic shop: I don’t remember exactly at which level you’ll get 5/6.
runes from the shop but it’s around lv22 and lv30 I believe. Expand all the remaining slots as you progress. You’ll sometimes get very good deal of runes & mystical scrolls from this one.3. The time-optimized-progressionLet’s jump to this, 4 then.4.
Beating scenarios:. Get friends with good reps, of course.
This will help you to get over the whole scenario with less than 3 days. As you reach level 8, go to chat, ask for help, there’s a lot of generous people out there will add you, give you their rep monsters so you can get over the maps quite easily. Remember, remove them after use, it’s a nice thing to do as people would love to help for once but you can’t give any benefits back to them and they can only remove 5 friends per day. Manner wise. For the reward of last map, get that Energy 5. runes set.
Will explain next. But this can be changed to a fatal set if you decide to go the other way.5. Your first farmer – Yes, farmer (only at the beginning of the game). Ramagos: he’s easy to get, easy to max skills and can farm Tamor Hell at 5. with the above runes set. This map will benefit you with other purpose as well: Max skill Bernard, the wind Griffon, the one that will stick with you from the beginning to the end of time (explain later).
Ramagos is nice since he’s the only one that can farm hell level with such low level and runes requirements, he’s also good in Arena, Guild war later on. If you’re lucky enough to get better pull, like a nat5, gz! If you’re not, Ramagos is wonderful. Keep him as 5. with 9^ triple energy runes from the last quest for now.input from @ niepra: Find a farmer than can farm hell levels with runes in your reach, Ramagos filled this role for me.
But try to find the one that can farm Tamor hell as you would want to max skill Bernard and later on Veromos can farm this map in 1 min. Fire Inu or water warbear is good and easy to acquire but I can’t see its use anywhere else in the early game. So, build a Ramagos and save time.
Anyway, this is how I did it and the choice is yours.6. First Giant team. Why Giant first?
Why not do every Cairo dungeons as high as you can? Because the rune sets from Giant is enough for beginners like us. And you can’t do Dragon 7/8 without being able to auto GB10 first.
So, better not waste your precious energy to get shitty 4. runes from low level dragons. Which monsters to build who will last to GB10? Time wise, a team of wind monsters is the best since your ultimate goal is GB10 and it’s water. At first, your target will be Giant B7, it’s dark, it’s neutral. With a wind team you’ll be able to work on GB7, elemental wise, then move to GB8, which is wind – neutral again, as long as you can auto GB7. Then farm GB8 for some time before deciding to go for GB10, water, yessss.
1 consistent team from GB7 to GB10 would save a lot of your time, right? (of course there will be some slight changes). So Giant team.
The key to Giant is not how much damage you deal but how well you manage to stay alive. 3 essential players for your team are: (1) A healer, of course. (2) A speed buffer. Turn advantage is hugely important.
(3) A Def buffer to survive. The other 2 slots are optional based on your monster box. GB6 down is too easy, wouldn’t bore you to death talking about them.
The first team for GB7is: (1) Belladeon – Light Inugami. He heals, he breaks def, he strips beneficial effect on giant. (2) Shannon – Wind Pixie. She buffs def & attack, she slows enemies (& stun as well if equipped with despair runes set), she applies glancing hit. One of the best mons out there. (3) Bernard – Wind Griffon: Speed/attack bar buff, def/attack break. These 3 will stick to you to late game so it’s worth building them.
And try to 5. them as soon as possible. Don’t 6. anyone just yet.
5. is enough.
For slot 4 & 5: Personally I’d recommend to build a Darion – light vagabond & Konamiya – Water gaguda as them 2 will be used later on as well. Darion will help to reduce incoming damage & extra heal from Kona (extra turn as well). Ramagos will help you 5. them fast in Tamor hell. So the members of first GB7 team are all 5.: Bernard – Bella – Shannon – Darion – Konamiya. (Last 2 are optional but recommended). Farm GB7 continuously until you can auto it 100%.
Best sets for team can be acquired from this dungeon: Bernard (Swift + whatever, speed/hp%,def%, speed & accuracy substats) Shannon (Despair + whatever), Bella (Swift + whatever, speed/hp%/def%, speed & accuracy substats), Darion (triple energy, Hp%/Hp%/Hp% or def%), Kona (tripple energy or swift energy, hp%/hp%/hp% with speed substats). Darion & Kona will also be helpful for later use (raid, arena, dragon). After fully auto Gb7, it’s time to think about GB8. I fused a Baretta at this point since his skills set is good for this particular map and he’ll also help with elemental halls and will be essential later on in TOA. 5.
& get him awaken. Equip him with Despair + focus (get the focus runes from scenario first or you can replace with whatever 2set that has good accuracy subs), speed/hp%/acc% or hp%/hp%/accuracy%. You’ll want him to get as much accuracy as possible to land DOTs. Replace Kona by Baretta and you got yourself a GB8 team.
Baretta leads of course. Continue farming GB8 until all units of your team has at least 15K HP & 800 def. Specifically, Bernard needs 190 speed, Bella 180 speed. Now it’s time to fuse Veromos.
Don’t forget to save all of his fusion materials along the way and save him a good Swift set. After fusing Veromos, 6. him, give him your best Swift set with speed/hp%/hp% & nice speed, accuracy substats. This guy is a god and will change your game. He’ll be your best friend to the end of time. Almost every where.
Now you’re probably able to auto GB10 already with this team: Vero (lead) + Bella + Bernard + Shannon + Darion. My first team was the same except I had Acasis instead of Darion but both will do the job. This team will be slow, 5-6 mins/run but safe.
Farm GB10 to optimize the runes for your core team. Confident now? Let’s think about Dragon.7.
TOAn 50/60 (input from wattt123)After GB10, your team is probably strong enough to go for TOAn, at least floor 50/60. Check it & do it. Let alone the small amount of summoning stones, the reward of rainbowmons, scrolls & crystal worth it.
F70 maybe too tough for now.8. DragonIf Giant is about survival, Dragon is about speed and cleansing. As long as you’re fast enough to cleanse all the dots, Dragon is easy. Let’s aim high. Dragon 8 first. It sounds crazy but since we got a plan in our hand from the beginning, it’s not that crazy at all.
Remember the water gaguda you built previously for GB7? Now he’s useful again. Replace Darion in your GB10 team with Konamiya and it’s a solid DB8 team, this is my first dragon team too. Re-rune him with swift-energy speed/hp%/hp%. If you find yourself dying too much, you’re probably not fast enough. The def & hp requirements for GB10 is enough for DB8.
Go back to Giant 10, farm for a while and speed up your team then you’ll be good to go. Farm DB8 for a while and gather fusion materials for Sigmarus – Water Phoenix. At the same time, build a Water mystic witch (Megan). 6. Sigmarus, give him a nice Fatal/Blade set with attack%/Crit damage%/Attack% with CR/CD/Speed substats. Now replace Darion in your GB10 team with Sigmarus and you’ll see that 2 mins reduction in your run time.
He’ll be your water damage dealer in PvP as well, suppose you haven’t pulled any cool nat5 attackers. 5. Megan. She’ll help in Dragon, Arena, Guild war.
Gather all those Violent & focus runes and re-rune Veromos with Violent/Focus. If you can do the same for Bella, go for it. Depends on your pull, your DB10 team will be slightly different. I was lucky enough to pull a Verdehile but suppose you don’t, fuse a Water Udine.
She’ll help you in DB10 as reviver, in TOA, Guild war, Arena as well. Now you have yourself a DB10 team: Sigmarus (lead) + Veromos + Bella + Megan + Konamiya/Water Udine(Mikene).
All 6. except last slot if you’re lazy like me but you’ll have to upgrade your runes.9. After Dragon:Now I believe you know what you’re doing and you can focus on either TOA/Necro/Raid. This will be really dependent on your pulls/monsters box and there’s plenty of guides out there in this sub. I myself can only reach TOA70 uptil now and farming dragon to strengthen my team so I would not talk about this, it’ll make me a fool. Crystal – packs – Mystical scrolls: Yes, it’s tempting.I myself never buy packs. I wouldn’t care to be a f2p or p2p.
I give money to com2us too but never buy summoning packs. I only use my money to get crystal for fill-ups. The crystals are more beneficial for refills and farm dungeons.
This will give you good runes for your monsters and also you can get mystical scrolls from it as well. Also you’ll get a lot of rainbowmons which will help you to 6. monsters much faster. 1 stone hits truckload of birds, right?Sum up, your core monsters are: Veromos 6, Sigmarus 6, Bernard 5, Bella 6, Shannon, Darion, Megan, Mikene, Konamiya, Baretta (mostly 5. ), Ramagos 5. Not much, right? And guess what?
Auto GB10 & DB10, all farmable, all monsters can be used in various situations. Again, this is just a guide for beginners with no luck in summons but if you find yourself a good replacement, go for it but keep in mind the runes, the team are more important than a single monster. I got a Lushen but leave him as 5.
in my box since he’s not useful for my current teams. Sure I will build him later but not now.You might also want to check out TheMotivationalGamer’s channel on Youtube. He gave great advice for beginners, focus on progression. I learnt so much from him. Would not talk more about rune/mana management since this post is way too long already.Thank you for reading and please give feedback to help all of us beginners.Happy gaming, guys!